SlotoMatch logoSLOTOMATCH WAR ROOM
Campaign HQ • Organic First
Romzy Games • Tel AvivAndroid • Match-3 + Slot-SpinZero paid until Phase 3

Spin. Match.
Go viral — without
buying the hype.

Turn SlotoMatch — the hybrid match-3 where the board itself spins — from 5K+ installs and 8 YouTube views into a community-powered hit. The audience isn't chasing leaderboards. She's chasing one more satisfying cascade, one more chapter, one more ship plank with her crew.

5K → 100KNorth-star trajectory in 6 months — organic + community installs / week
≥60%Organic share of installs to hold even after paid boost starts
69% ♀Match-3 skews female — core player: women 35–65, completion & calm first
SlotoMatch Pirate Cove key art — Otto in danger with the shark below

The unfair advantage is on the board

No other match-3 spins inside the puzzle. Every video ends on that spin — the BIG WIN cascade is the ad, the meme, and the share.

Real gameplay only No fake ads

Meet the crew — built to live beyond the screen

Otto the otter, Captain's First MateOttoFirst Mate • The heart
Red the fox, Trophy HunterRedTrophy Hunter • BIG WIN energy
Poli the parrot, NavigatorPoliNavigator • Holds the map
Captain Hook the shark, host of Captain's HookCaptain HookThe Shark • Claw host

Fixed store spellings: Otto · Red · Poli. Use them everywhere. The crew is the IP — skits today, plush tomorrow.

⚠ The prerequisite still stands

Viral traffic won't stick without rewarded video + daily bonus (7-day streak) + a weekly event live in Phase 0. Ship retention before reach.

5K+

Google Play installs. Android only. Last update 19 Oct 2026.

8 views

YouTube promo since 11 Aug 2026. Near-zero presence = clean slate.

100K

Installs via organic + community. $0 media until Phase 3.

≥25%

3-sec plays ÷ impressions. Below that, recut frame 1 — don't kill the idea.

D1 35% • D7 12%

Scale gate for US paid (Phase 3+). Organic gate: D1 ≥30%, D7 ≥10%.

02
The Viral Engine

5 loops. One board. Infinite spins.

Every loop produces the next player. No loop depends on an ad budget.

01

The Spin Moment

Every clip ends on the reels firing. Fill 0/40 → 40/40 → cannons clear a third of the board → BIG WIN shower. That 3-second payoff is the shareable unit. Cut everything else around it.

Daily • All platforms

02

Save Otto Challenge

“3 moves left. Can you do it?” Freeze the board. Let viewers argue in comments, duet their solve, stitch the fail — then install to play the real level. Participation before install.

2× / week • Duet bait

03

The Claw Loop

Captain's Hook: 8-sec seamless loop + “Which one would you grab? 1, 2 or 3” — cut before the result. Comments are free reach. Someone replies daily while it runs.

3× / week • Comment engine

04

Crew IP Engine

POV skits: “The shark has your trophy.” Crew POV accounts, name-the-moment memes, voice lines for Red & the shark. Characters people quote become characters people install for.

2× / week • IP building

05

Community Flywheel

Players post BIG WIN cards + ship-rebuild progress. Brand reposts the best. Creators get in-game shout-outs. Weekly community event = weekly in-game event. UGC → social proof → installs → more UGC.

Weekly tent-pole

SlotoMatch gameplay — Match! board with BIG WIN moment
Match! — The hook (C2)

Reels at the top of the board, tiles below. First frame is always the board. Burned-in text, muted-friendly.

SlotoMatch gameplay — Spin! reels firing for an EPIC WIN
Spin! — The payoff (C2a)

“MATCH TO SPIN!” Meter ticks 12/40 → 27/40 → 40/40 in 5 seconds. The spin you can't unwatch.

SlotoMatch — Build! Poli rebuilding the ship from wreck to legend
Build! — The progress story (C3)

Wreck → mast → sails → legend. Before/after wipes are catnip for the 35–65 completion audience — and Pinterest.

03
Community Penetration Map

Don't blast communities. Earn them, tier by tier.

Value-first, rules-logged, never the same post twice. One banned post costs more than 100 good ones earn.

TierWhereThe playCadence / KPI
TIER 1 — OWNED
Home base
Facebook Page, TikTok, YouTube Shorts, Instagram Reels + Discord server + Facebook Group “SlotoMatch Crew”One vertical-video engine, EN / ES / PT captions, repurposed everywhere. Discord + FB Group are the home the algorithm can't take away. Page: 3 posts/week → daily bonus post once deep link is live.Daily video
Group + Discord members
TIER 2 — BORROWEDFB match-3 groups (Candy Crush, Royal Match, Toon Blast, Coin Master, free-mobile-games), Reddit r/Match3 · r/AndroidGaming · r/casualgames · r/puzzles, Pinterest, X #indiegame #gamedev, WhatsApp / Telegram LATAM & Africa gaming channelsJoin as the Page. Log each group's rules before posting. Answer questions, share a satisfying cascade where self-promo is allowed. Reddit = dev diary + feedback ask, never an ad. Pinterest boards: “Satisfying Cascades” + “Ship Rebuilds” — where the 35–65 female audience actually lives.2–3 groups / week
Reddit 1× / week
TIER 3 — CREATORS50–100 micro-creators (5K–200K) in casual gaming — US, Brazil, Mexico, South Africa, Nigeria + “mom gamer” & satisfying / ASMR pagesGifted early access, a custom level named after them, no script — authentic UGC style only. Their audience trusts them because it doesn't look like an ad. Seed 20 in Phase 1, 50+ by Phase 2.Creator posts live
Cost: gifting, not media
TIER 4 — PLATFORMGoogle Play ASO + store-listing experiments, Play featuring pitch, YouTube Community posts, TikTok LIVE casual sessionsFirst screenshot = “match-3 pirate puzzle” test. Reply to every Play review weekly. LIVE: relaxed play-along sessions with the crew — completion audience loves co-playing, not spectating esports.ASO experiment / round
Featuring pitch Phase 3

⛔ No seeding in Meta-banned social-casino markets: Philippines, India, Indonesia, Vietnam, Thailand, Malaysia + Azerbaijan, Bangladesh, Cambodia, Egypt, Hong Kong, Korea, Kyrgyzstan, Mongolia, Myanmar, Pakistan, Saudi Arabia, Singapore, Taiwan.

04
Step-by-step • Gated

Five phases. No phase starts until the last gate passes.

Tap a phase — every gate, budget and kill rule is from the Romrez plan & briefs.

Weeks 0–2 • $0 media • Build the runway

Foundation: make virality measurable & sticky

  • Claim & brand every handle — TikTok, IG, YouTube, X, Pinterest, Discord, FB Group “SlotoMatch Crew”. Same avatar (Orb/logo), same bio: “Spin, match & solve! Free to play.”
  • Content bank: 30 vertical videos recut from the 12 existing briefs (C1 Save Otto, C2 Match-then-Spin, C3 Rebuild, C4 Captain's Hook, C5 Meet the Crew, S1/S2 images) as organic posts — 9:16, 1080×1920.
  • Ship the stickiness: rewarded video (extra moves / double rewards), daily bonus + 7-day streak, one weekly event, push for both. Deep-link bonus link live.
  • Tracking: Firebase / GameAnalytics + install-source tagging; events: activate, tutorial complete, Level 3 / 10 / 20. D1/D7 by country & creative.
  • Seeding list: 100+ groups / servers / subreddits with rules, mods & promo policy logged in a sheet. Crew templates for every pillar.
✓ GATE TO PHASE 1

30 assets ready • All accounts live • Bonus deep link works • Events visible & retention dashboard working • Daily bonus + rewarded video live.

Media spend: $0
Store fix: align “Contains ads / IAP” flags with reality; ES + PT store text drafted.

Weeks 2–5 • $0 media (organic test of paid-plan geos)

Ignition: daily engine + first challenges

  • Daily short video — 1/day across TikTok / Reels / Shorts. Same asset, native captions per platform.
  • Save Otto challenge launches (C1a/C1b) + Claw Loop comment series 3×/week (C4a/C4b).
  • Group penetration: value-first in 2–3 new groups/week. Reddit dev diary weekly. No copy-paste blasts.
  • Seed first 20 micro-creators — gifting + named-level promise, no scripts.
  • Geos: EN + ES (Mexico, Colombia, Argentina) + PT (Brazil) — mirroring the paid plan's cheap-test clusters (LATAM CPI benchmark $0.15–0.60) so organic winners become paid winners later.
✓ GATE TO PHASE 2

2+ videos >100K views or 1 >1M • Group-sourced installs measurable • Organic D1 ≥30% • Hook rate ≥25% on winners. Kill rule for any boosted test: CTR <0.7% after ~3,000 impressions.

Weeks 5–8 • UGC turns viewers into distribution

Viral Loops: the audience makes the content

  • #MyBigWin contest — post your cascade; best entry gets a level named after them (in-game credit is the prize money can't buy).
  • Creator-named levels drop — each drop is a creator post + a brand post + a group post.
  • Team Otto vs Team Red community event synced to in-game leaderboard.
  • Duet / stitch bait formats weekly; Pinterest board push; first PR wave to casual-gaming blogs & newsletters.
✓ GATE TO PHASE 3

Viral coefficient: ≥15% of new installs from shares / invites / community • 10K combined Discord + FB Group members • UGC entries growing week-on-week.

Weeks 8–12 • First paid — only behind proof

Amplification: put petrol on fires already burning

  • ~$2,030 paid test (Romrez Phase 1: 6 ad sets, $20/day, 3 rounds) — only the top organic winners, ABO, 18+, Advantage+ placements.
  • Google Play featuring push + cross-promo outreach to non-competing casual games.
  • Merch / plush teaser for the crew; seasonal tent-pole (Halloween / Christmas ship skins).
  • US + Canada proxy cohort ($50–100/day, winners only) to validate CPI ≤$2.50 before any scale.
✓ GATE TO SCALE

50K+ installs • Store rating ≥4.3 • Organic still ≥60% of installs • US D1 ≥35%, D7 ≥12% • Every budget change approved by owner in writing.

Week 12+ • The game markets itself

Flywheel: live-ops = content, forever

  • Weekly live-ops event = weekly content tent-pole (new levels, ship skins, crew story beats).
  • Creator roster on gifting / rev-share retainer; community-voted new levels each season.
  • Annual crew calendar, licensing & plush line explored — Romzy's “extend” pillar.
  • Paid scale per Romrez gates only: +20% budget every 3 days while CPI holds; lookalikes from Level-20 / rewarded-video players (1,000+).
✓ FLYWHEEL HEALTH

Organic ≥60% • 3–4 new creatives tested weekly (creative fatigue is the tax) • Community event every week, without fail.

05
Content Engine

What posts, how often, in what language.

PillarFormat (from briefs)Cadence
Spin MomentsC2a meter-fill + C2b satisfying close-ups (no text, ASMR pops)Daily
Save OttoC1a near-miss rescue + C1b “Can you do it in 3?”2× / week
Claw LoopsC4a 8-sec loop + C4b “Which one would you grab?”3× / week
Crew StoriesC5a roll call + C5b POV: shark stole the trophy2× / week
Build / ProgressC3a before-after + C3b wreck-to-legend montage1× / week
UGC RepostsBest #MyBigWin + ship rebuilds from the Crew group2× / week

Production rules — non-negotiable

  • Real gameplay only. Every board shown exists in the build. Fake ads win a click and lose Day 1 — the Royal Match lesson in reverse: honesty is the differentiator.
  • 9:16, 1080×1920, 30fps+ master + 4:5 feed cut. Keep text out of top 14% / bottom 35% (Reels UI).
  • Frame 1 = the board. Burned-in captions on every line — most watch muted. 15 sec (8 sec for claw loop).
  • End card (last 2–3s): logo + “Free to play” + Google Play badge + “For entertainment only. No real-money gambling.”
  • Languages EN / ES / PT on every asset. Native-speaker check before posting. File: SM_P1_C1a_SaveOtto_916_ES_v1.mp4
  • Copy deck hooks: “Save Otto! / ¡Salva a Otto! / Salve o Otto!” • “Match to spin!” • “Which one would you grab?” — ready in the briefs.
06
Scorecard

How we know it's working — by phase.

Targets are proposals from the Romrez plan (match-3 medians: D1 ~32%, D7 ~14%) — agree them before launch, judge every Friday.

MetricPhase 1 — IgnitionPhase 2 — Viral LoopsPhase 3+ — Scale
Organic installs / weekMeasurable by sourceGrowing WoW; ≥15% from shares/community50K total by end Phase 3
Video hook rate (3s)≥25%≥25% on winners≥25%
Link CTR (any boost)≥1.0% • Kill <0.7% @ 3K imps≥1.0%≥1.0%
Claw comment rateBaseline + replies dailyTop-quartile posts are claw postsSeries renewed weekly
Community (Discord + FB Group)Groups live, first 1K10K combinedWeekly event attendance grows
Creator posts / UGC entries20 creators seeded50+ creators • #MyBigWin liveRoster on retainer
D1 / D7 (organic cohort)≥30% / ≥10%≥30% / ≥10%≥35% / ≥12%
CPI (paid test only)≤$0.40 LATAM/Africa—≤$2.50 US
Store rating / Organic shareReply to 100% reviews—≥4.3 • Organic ≥60%
07
30 • 60 • 90 + Action View

First 14 days — do these, in this order.

Tap to mark done in this session. Progress resets on reload — this is a war-room checklist, not a database.

Days 1–30

Foundation → Ignition

Handles live, 30-video bank, Discord + Crew group open, Save Otto + Claw series running daily, first 20 creators gifted, 8–10 groups joined value-first.

Days 31–60

Viral Loops

#MyBigWin contest, creator-named levels, Team Otto vs Team Red, Pinterest push, PR wave 1. Target: first 100K+ view video, 10K community members in sight.

Days 61–90

Amplification

Paid test behind winners only (~$2K), Play featuring pitch, merch teaser, seasonal ship event. Target: 50K installs, rating ≥4.3, organic ≥60%.

6 / 14 days completeOwner approval required for every campaign, strategy & budget change.
!
Guardrails — Hard Rules

Virality never outruns trust or the rules.

🚫 Money & casino language

  • 18+ always — social-casino classification applies to ads, boosts and community activity.
  • Never: “win money”, “cash”, “payout”, “jackpot prize”. Only coins, moves, boosters, rewards.
  • “BIG WIN!” appears only as the in-game banner, never as ad copy promising a prize.
  • Everywhere visible: “For entertainment only. Success here does not mean success at real-money gambling.”

✅ Trust & community rules

  • Real gameplay only — if Otto-rescue isn't a real level, build it or drop C1. No exceptions.
  • Group rules respected — join as the Page, log rules, never copy-paste the same post across groups.
  • All assets owned by the game owner. Advertiser (no billing/admin), Page Content/Community, Events Manager view access only.
  • Every paid boost & budget change needs owner written approval before it runs.