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Romzy Games · Meta user acquisition · Phase 1 · Draft for approval · 27 Oct 2026 · updated with the September GA4 data

SlotoMatch Phase 1 Creative Briefs

Twelve ads for the cheap-market creative test in the growth plan: ten short videos and two image ads across five concepts, with storyboards, copy in English, Spanish and Brazilian Portuguese, and the test layout. Updated with the September GA4 data, which shows an earlier Meta test in Mexico and Brazil.

Test layout

The ads are grouped so each ad set compares different hooks rather than near-copies. Round 1 runs in Brazil and Spanish-speaking Latin America, because September's players there played longest (Brazil 34 minutes each, Mexico 17). So all twelve ads need Portuguese and Spanish text. English-speaking Africa joins as a smaller cell in round 2 with the winners in English.

What September means for the creative. Paid players left early: 21% came back on day 1, and the biggest drops came after levels 2, 5 and 11. An ad that promises something the first ten minutes don't deliver raises installs and lowers day 1. So every ad is judged on day 1 retention as well as cost per install. C3 (ship building) and C4 (Captain's Hook) show features that only about a quarter and a sixth of September's players reached, so watch their day 1 closely.
Ad setAdsWhat it tests
A · HooksC1a, C1b, C2a, C2bRescue tension against the match-and-spin reward
B · ProgressC3a, C3b, C4a, C4bBuilding and collecting against a short bonus-game loop
C · CharactersC5a, C5b, S1, S2Character-led video against image and carousel
RoundMarketsAudienceAd setsDaily budgetLengthSpend
1Brazil (PT) · Mexico, Colombia, Argentina (ES)18+ broadA, B, C in each cluster (6)$20 each7 days≈ $840
2Best cluster from round 1, plus a South Africa, Nigeria, Kenya cell (EN)35–65+ against 18+ broadTop 4 ads, 4 ad sets$25 each7 days≈ $700
3Same as round 2The better age cellTop 2 ads plus 4 new variants$70 total7 days≈ $490

Total about $2,030, inside the plan's $1,500–2,500 for Phase 1. Every round needs your approval before it starts. All ad sets: Android app installs, Advantage+ placements, ages 18+ as Meta requires for social casino games.

How each ad is judged

MetricHow it's readPass
Hook rate3-second video plays ÷ impressions≥ 25%
Link CTRLink clicks ÷ impressions≥ 1.0%
Installs per 1,000 impressionsInstalls ÷ impressions × 1,000≥ 5
Cost per installSpend ÷ installs≤ $0.40
Tutorial completionFrom the app event, by ad≥ 70%
Day 1 retentionGA4 cohort by first-user campaign and ad name (September paid: 21%)≥ 30%

Kill rule from the plan: pause an ad with link CTR under 0.7% after about 3,000 impressions. A low hook rate with a good CTR means the opening second needs a recut, not that the concept failed.

Specs and rules for every ad

ItemSpec
Master format9:16, 1080 × 1920, MP4 (H.264), 30 fps or more, for Reels and Stories
Second cut4:5, 1080 × 1350, for Feed. Same edit, reframed
Length15 seconds unless the brief says otherwise. C4a is an 8-second loop
Safe zoneIn 9:16, keep text and logos out of roughly the top 14% and bottom 35%, where Reels puts its own buttons and caption
SoundGame music and sound effects. Every line of text burned in, because most people watch muted
End cardLast 2–3 seconds: SlotoMatch logo, "Free to play", the Google Play badge, and a small "For entertainment only. No real-money gambling." line
File nameSM_P1_C1a_SaveOtto_916_ES_v1.mp4 (phase, ad, short name, ratio, language, version)
Ad name in Ads ManagerSame as the file name without the extension, so results map back to files

Rules

  • Real gameplay only. Every board, level and moment shown must be in the current build. Meta and Google Play both act on ads that show gameplay the app doesn't have, and players who feel tricked leave on day 1. If a moment below doesn't exist in the game, capture the closest real one.
  • No money language. Coins, moves, boosters and rewards only. Never "win money", "cash", "payout" or "jackpot prize". "BIG WIN!" appears only as the in-game banner, never in ad copy.
  • Character names. The briefs use the store spellings (Otto, Red, Poli). The shark is called "the shark" until Romzy confirms whether it is Rex.
  • Translations. The Spanish and Portuguese text below is a first draft. A native speaker should check it before the ads run.

C1 · Save Otto

Otto tied up on wooden planks in the middle of the board, pirates swinging in, a shark below
Hypothesis
A character in danger and a visible move counter make people want to try. Rescue hooks are a match-3 staple for the 35–65 audience.
Source art
The Pirate Cove key art (Otto on the planks, the shark below)
Watch-out
Only run this if the Otto rescue level exists in the game. If it doesn't, Romzy builds it first or we drop C1.
C1a

Near miss, then the rescue

15 s · video
TimePictureOn-screen textSound
0–1 sTight on Otto tied up, the shark circling below. MOVES counter shows 3.SAVE OTTO!Tense drum hit
1–5 sA finger swipes a match. Tiles around Otto clear; one blocker is left.2 moves leftMatch pops
5–8 sThe next swipe misses the blocker. The shark leaps and snaps just short.So close…Splash, comic gulp
8–12 sLast move: a cascade fills the reel meter, the board reels spin and land cannons, which blast the blocker. Otto is free and cheers.Spin for a power-up!Reel spin, cannon boom, cheer
12–15 sEnd card.Free to playTheme sting
C1b

"Can you do it in 3?"

15 s · video
TimePictureOn-screen textSound
0–2 sThe same board, frozen. A pulsing ring marks the blocker and the counter shows 3.3 moves left. Can you do it?Clock tick
2–4 sA hand hovers over two possible swaps, hesitating.Which one?Tick
4–11 sThe right three moves in a row, ending in the reel spin that frees Otto.1… 2… 3!Rising pops, reel spin
11–15 sOtto waves, then the end card.Your turnTheme sting

C2 · Match, then spin

BIG WIN banner over the board with Red holding a trophy
Hypothesis
The in-board reels are what no other match-3 game has. Showing the moment they fire gives the clearest reason to install.
Source art
Store screenshots 2 and 3 (BIG WIN and EPIC WIN banners), the reel meter (0/40)
Watch-out
Keep the reels on the board, surrounded by tiles, so the ad reads as a puzzle with a twist and not a slot machine.
C2a

Fill the meter, fire the reels

15 s · video
TimePictureOn-screen textSound
0–1 sThe reels at the top of the board mid-spin, tiles below.MATCH TO SPIN!Reel whirr
1–6 sFast matches; each one ticks the meter up (12/40, 27/40, 40/40).Fill the meterPops rising in pitch
6–10 sThe reels stop on three cannons, which fire and clear a third of the board.Power-up!Three clunks, cannon boom
10–12 sThe in-game BIG WIN banner and a shower of coins.(banner only)Fanfare
12–15 sEnd card.Spin, match & solve!Theme sting
C2b

Satisfying close-ups

15 s · video
TimePictureOn-screen textSound
0–3 sMacro shot of one cascade in slow motion: crowns and gems falling into place.(none)Clean pops, no music
3–10 sThree more chain reactions, each bigger, cut on the beat.(none)Soft music enters
10–12 sA full-board clear.So satisfyingWhoosh
12–15 sEnd card.Free to playTheme sting

C2b tests whether a quiet, text-free opening holds attention better than a loud hook. Compare its hook rate with C2a's.

C3 · Rebuild the ship

Poli with a treasure map in front of a ship that is half wrecked and half rebuilt
Hypothesis
Visible progress (wrecked to finished) appeals to older casual players who like decorating and building meta games.
Source art
Store screenshot 4 (BUILD!, the split wrecked and rebuilt ship)
Watch-out
Show only build steps the game really has. If the ship has fewer stages than shown here, cut to the real ones.
C3a

Before and after

15 s · video
TimePictureOn-screen textSound
0–1 sThe wrecked ship with torn sails. Poli holds up the map.Help Poli rebuild the ship!Creaking wood
1–9 sThree quick level wins, each followed by one piece snapping on: mast, sails, cannons.Win levels, build the shipPops, then a hammer tap per piece
9–12 sA wipe reveals the finished ship sailing.Set sail!Swell of music
12–15 sEnd card.Free to playTheme sting
C3b

From wreck to legend

15 s · video
TimePictureOn-screen textSound
0–2 sSplit screen: wrecked ship on the left, finished ship on the right, a line sweeping across.From wreck to legendWhoosh
2–10 sFast montage of the real build stages, a level number counting up in the corner.Level 1… 10… 25…Music building
10–12 sThe crew on deck: Otto, Red and Poli wave.Join the crewCheer
12–15 sEnd card.Free to playTheme sting

C4 · Captain's Hook

The Captain's Hook claw game with gems and coins, the shark beside it
Hypothesis
A claw grab is instantly understood and loops well in Reels, so it should be cheap to show.
Source art
Store screenshot 5 (GRAB!, the Captain's Hook machine)
Watch-out
The prizes are gems and coins with no money value. Never show a prize that looks like cash or a real item.
C4a

The perfect grab, looped

8 s · seamless loop
TimePictureOn-screen textSound
0–1 sThe claw hangs over a pile of gems; the shark grins beside the glass.GRAB!Arcade chime
1–5 sThe claw drops, closes on the big red gem and lifts it out.(none)Whirr, clack
5–8 sThe gem drops into the chute; the frame ends exactly where it started, so the video loops.Free to playGem clink

No end card on this one, because a hard end breaks the loop. The logo sits small in the top-left safe area for the whole 8 seconds.

C4b

"Which one would you grab?"

12 s · video
TimePictureOn-screen textSound
0–3 sThree prizes highlighted in the machine: red gem, purple gem, coin pile. Labelled 1, 2, 3.Which one would you grab?Arcade chime
3–8 sThe claw sways between them and drops.Tell us in the commentsWhirr
8–12 sCut away before the result, then the end card.Find out in SlotoMatchTheme sting

This one is built for comments, which lower cost on Meta. Someone needs to answer comments daily while it runs.

C5 · Meet the crew

Otto
Otto · blue otter, the first mate
Red
Red · fox with the gold cup
Poli
Poli · parrot with the map
The shark
The shark · runs Captain's Hook (name to confirm)
Hypothesis
Characters build recognition and work for Page followers and lookalikes, even if they install less well than gameplay.
Source art
Character renders from the store screenshots; Romzy's clean renders are better (see the asset list)
C5a

Roll call

15 s · video
TimePictureOn-screen textSound
0–1 sAll four characters pop in on the beach in a row.Meet the crewPirate "arr!" sting
1–9 sEach one steps forward for 2 seconds with a name card: Otto cheers, Red lifts the cup, Poli waves the map, the shark grins.Otto · Red · Poli · ?A short sound for each
9–13 sStraight into 4 seconds of real gameplay with the crew beside the board.Play with themMatch pops
13–15 sEnd card.Free to playTheme sting
C5b

"POV: the shark has your trophy"

15 s · video with voice
TimePictureOn-screen textSound
0–2 sThe shark holding Red's gold cup, grinning. Red's paw reaches in from the edge.POV: the shark has your trophyRed (voice): "Hey! That's mine!"
2–10 sRed plays a level fast; each match knocks the shark back a step.Match to get it backPops, comic bonks
10–13 sRed snatches the cup back and poses.Got it!Red: "Never touch the cup."
13–15 sEnd card.Free to playTheme sting

Needs a voice actor for two short lines in each language, or subtitles only if the budget doesn't allow it. The playful conflict should stay friendly: the shark is cheeky, never scary.

Image ads

S1

Key art single image

1080 × 1350 and 1080 × 1920

The Pirate Cove key art, cropped tight on Otto and the shark, with "Save Otto!" in the SlotoMatch gold lettering at the top and the logo and Google Play badge at the bottom. Same rule as C1: only if the level is real.

S2

Four-card carousel

1080 × 1080 per card
CardPictureCard text
1Red with the BIG WIN board (store screenshot 2)Match!
2Otto with the EPIC WIN board (screenshot 3)Spin!
3Poli and the ship (screenshot 4)Build!
4The shark and the claw (screenshot 5)Grab!

The store screenshots we have are only 500 × 1024. They will look soft at 1080. We need the original files from Romzy before S2 can be made.

Copy deck

On-screen hook text

AdEnglishSpanish (LatAm)Portuguese (Brazil)
C1a, S1Save Otto!¡Salva a Otto!Salve o Otto!
C1b3 moves left. Can you do it?Quedan 3 movimientos. ¿Puedes lograrlo?Restam 3 jogadas. Você consegue?
C2aMatch to spin!¡Combina para girar!Combine para girar!
C2bSo satisfyingQué satisfactorioQue satisfatório
C3aHelp Poli rebuild the ship!¡Ayuda a Poli a reconstruir el barco!Ajude o Poli a reconstruir o navio!
C3bFrom wreck to legendDe ruina a leyendaDe destroço a lenda
C4aGrab!¡Atrapa!Pegue!
C4bWhich one would you grab?¿Cuál atraparías?Qual você pegaria?
C5aMeet the crewConoce a la tripulaciónConheça a tripulação
C5bPOV: the shark has your trophyPOV: el tiburón tiene tu trofeoPOV: o tubarão pegou seu troféu
S2Match! · Spin! · Build! · Grab!¡Combina! · ¡Gira! · ¡Construye! · ¡Atrapa!Combine! · Gire! · Construa! · Pegue!
End cardFree to play · For entertainment only. No real-money gambling.Gratis · Solo para entretenimiento. Sin apuestas con dinero real.Grátis · Apenas para entretenimento. Sem apostas com dinheiro real.

Primary text (the copy above the ad)

Use withEnglishSpanish (LatAm)Portuguese (Brazil)
C1a, C2, S1Match 3, spin the reels on the board and rescue Otto. Hundreds of pirate puzzles, free to play.Combina 3, gira los rodillos del tablero y rescata a Otto. Cientos de rompecabezas piratas, gratis.Combine 3, gire os rolos do tabuleiro e resgate o Otto. Centenas de quebra-cabeças piratas, grátis.
C1bOnly 3 moves left. Can you save Otto?Solo quedan 3 movimientos. ¿Puedes salvar a Otto?Só restam 3 jogadas. Você consegue salvar o Otto?
C3, C4, C5, S2Solve puzzles, rebuild the pirate ship and set sail with Otto, Red and Poli.Resuelve rompecabezas, reconstruye el barco pirata y zarpa con Otto, Red y Poli.Resolva quebra-cabeças, reconstrua o navio pirata e zarpe com Otto, Red e Poli.
Every ad, last lineFor entertainment only. No real-money gambling.Solo para entretenimiento. Sin apuestas con dinero real.Apenas para entretenimento. Sem apostas com dinheiro real.

Headline and button

FieldEnglishSpanish (LatAm)Portuguese (Brazil)
HeadlineSpin, match & solve!¡Gira, combina y resuelve!Gire, combine e resolva!
ButtonInstall NowMeta translates the button automatically

What we need from Romzy

  1. Screen recordings from the current build at 1080 × 1920 and 60 fps, with no debug overlay. A build with level select or unlimited moves makes the planned moments much faster to capture.
  2. Confirmation of which moments exist: the Otto rescue level, the reel meter and cannon power-up, the ship build stages, the Captain's Hook machine.
  3. Clean character renders (PNG with transparent background) of Otto, Red, Poli and the shark, plus the shark's name and whether "Poly" or "Poli" is correct.
  4. The original store screenshots and the logo at full resolution, the game's music, and its sound effects as separate files.
  5. Spanish and Portuguese store listing text, so people landing from the LatAm ads see their own language.
  6. Someone on Romzy's side to approve each round's ads before upload, as the brief requires.
Companion to the SlotoMatch Growth Plan. Draft for approval; nothing is produced or launched until Romzy approves the briefs and the round 1 budget.